Hello, friends! This is not my first lesson at all, but Blender's first here. We all want one thing; The magic button "make beautiful". They are no longer burned at the stake for the use of refs, in the form of photographs and 3D pictures. Moreover, they do not even beat 3D for integration into paintings, films and cartoons. Hooray! Things are easy. How to make Blender draw a beautiful picture. It is clear that he himself does not know how. It's not scary. We do not know how. Otherwise, why do we need a blender. Together we can handle it.
What do we want? We want to get a beautiful picture and quickly. All the rest does not matter. Blender, 3D max, Photoshop, just tools. They themselves do not draw. Although they can. Technology is moving fast. How can we get what we want? We will deal with the fact that such a picture. This is a reflection of our thinking. I will not prove, let us take it as an axiom. Maybe now I'll talk a little confused, but this is an outline of the article, so I will not polish my thoughts.
The first principle that I use in the drawings sounds like this - "make it easier". The second - “eat an elephant in parts”, an attempt to solve all problems at once, can confuse and drive you crazy.
Let's go back to Blender. Why do we need it? To understand this you need to know how pictures are created.
Need (problem) - Idea (solution) - Implementation.
Need - Man does nothing for no reason. All his actions are tied to needs. From picking his nose to launching a rocket to the moon. Pictures are the same need for information.
Idea - Any unsolved problem bothers a person by forcing him to seek a solution, or will accept that, too, is a solution.
Realization - no matter how brilliant ideas are not wandered herds in our head, without incarnation in the real world in the form of actions, they are in the head and remain.
Let's go back to Blender. We need it for calculations. Yes Yes! All that we do in Blender is easy, if you can do it on paper, or in your mind. Blender just makes it faster and more convenient. In it we easily change the angle, he himself builds perspectives and shadows. What prevents us from doing everything in it? Formally, nothing. There are many interesting Adonas, the community bakes them like cakes that can help us. So where are hundreds, thousands of beautiful paintings indistinguishable from hand-made watercolors or drawings? The main problem of all 3D editors is 3D. That is why, at the beginning, I modified 3D images in graphic editors. Then he began to notice that in 3D the progress on the topic began. I again took up research. I set myself the task; From scratch to make an illustration in Blender. Only hardcore. Now I share with you what I learned.
I will not touch on the birth of ideas, modeling and sculpting. Although it is important. A good model, a good composition solves 75% of the problems in the picture. We will deal with the 3D problem. As I draw a little, I am pretty sure that I know what the problem is.
The problem is in the light. That's why we need textures. Setting up a material without textures is a nightmare and horror. This is bloody sweat and tears. Therefore, to get exactly the result we want, we need to draw textures. Textures are 20% of the total picture and 75% of the solution to our problem. The third ingredient - postprocessing - the last 5% and 25% of our dish. This mayonnaise of our salad - its function to hide our flaws and beautifully give it all to people.
To summarize We need a scene with models, drawn textures and postprocessing. I finish the pipe and start work.
Option one. We use the scene as a canvas. Blender render, the lamp is missing, the Shadless checkbox is included in the materials.
Shadows are drawn by hand, or Bake shandov as a texture, or combined from two shots, with and without shadow. Invented not by me. Search to help. I advise to view.
Luis Fernández Jesús Texturing process
Option two. Play of light. I personally gave up on 4 lamps. Try it!
Option three. Color manager. You can play to infinity.
That's all for today.
What do we want? We want to get a beautiful picture and quickly. All the rest does not matter. Blender, 3D max, Photoshop, just tools. They themselves do not draw. Although they can. Technology is moving fast. How can we get what we want? We will deal with the fact that such a picture. This is a reflection of our thinking. I will not prove, let us take it as an axiom. Maybe now I'll talk a little confused, but this is an outline of the article, so I will not polish my thoughts.
The first principle that I use in the drawings sounds like this - "make it easier". The second - “eat an elephant in parts”, an attempt to solve all problems at once, can confuse and drive you crazy.
Let's go back to Blender. Why do we need it? To understand this you need to know how pictures are created.
Need (problem) - Idea (solution) - Implementation.
Need - Man does nothing for no reason. All his actions are tied to needs. From picking his nose to launching a rocket to the moon. Pictures are the same need for information.
Idea - Any unsolved problem bothers a person by forcing him to seek a solution, or will accept that, too, is a solution.
Realization - no matter how brilliant ideas are not wandered herds in our head, without incarnation in the real world in the form of actions, they are in the head and remain.
Let's go back to Blender. We need it for calculations. Yes Yes! All that we do in Blender is easy, if you can do it on paper, or in your mind. Blender just makes it faster and more convenient. In it we easily change the angle, he himself builds perspectives and shadows. What prevents us from doing everything in it? Formally, nothing. There are many interesting Adonas, the community bakes them like cakes that can help us. So where are hundreds, thousands of beautiful paintings indistinguishable from hand-made watercolors or drawings? The main problem of all 3D editors is 3D. That is why, at the beginning, I modified 3D images in graphic editors. Then he began to notice that in 3D the progress on the topic began. I again took up research. I set myself the task; From scratch to make an illustration in Blender. Only hardcore. Now I share with you what I learned.
I will not touch on the birth of ideas, modeling and sculpting. Although it is important. A good model, a good composition solves 75% of the problems in the picture. We will deal with the 3D problem. As I draw a little, I am pretty sure that I know what the problem is.
The problem is in the light. That's why we need textures. Setting up a material without textures is a nightmare and horror. This is bloody sweat and tears. Therefore, to get exactly the result we want, we need to draw textures. Textures are 20% of the total picture and 75% of the solution to our problem. The third ingredient - postprocessing - the last 5% and 25% of our dish. This mayonnaise of our salad - its function to hide our flaws and beautifully give it all to people.
To summarize We need a scene with models, drawn textures and postprocessing. I finish the pipe and start work.
Option one. We use the scene as a canvas. Blender render, the lamp is missing, the Shadless checkbox is included in the materials.
Shadows are drawn by hand, or Bake shandov as a texture, or combined from two shots, with and without shadow. Invented not by me. Search to help. I advise to view.
Luis Fernández Jesús Texturing process
Option two. Play of light. I personally gave up on 4 lamps. Try it!
Option three. Color manager. You can play to infinity.
That's all for today.